At long last, a return to the defense of the noble capitalist agenda! I am finally rocking the blue die! Can I make the appropriate adjustments and continue domination? Let’s find out!
Europe: USSR played
Asia: Asia was scored early for a near tie, but went on to USSR domination. I did mount a good Mid-War effort to bring it back to a tie (see previous posts on the difficulty of such an endeavour). Sadly, it was never scored again after those efforts, so they were a non-factor on the scoreboard. However it was encouraging to see that the US can make the occasional comeback attempt in Asia (with appropriate event help obviously).
Middle East: Scored early for a tie, but I quickly lost control here. Initially I was happy with my spread to Saudi Arabia and country count, but I never found an opportunity to make a play at Egypt or Libya to bring it to a tie. Not much action here really as the USSR secured it early and wasn’t threatened often enough.
Early War Summary: Rugged. That’s the only polite word I can use to describe my situation at the end of the Early War.
“Entering Mid War at a 14 point deficit is no way to go through life son.” – Jesus (I assume)
Luckily I got 2 VPs from military ops on turn 3 or it would’ve been even worse! Losing in all 3 Early War regions and only barely making headway into the Mid War regions. This situation would shape the course of the game rather dramatically as we would both be scavenging for VPs to stay alive / end the game.
Africa: One of the few bright spots for me in the game (mostly thanks to my 3x spacing of
Central America: This was a tie mostly throughout, with not a ton of action. I held Panama and took Mexico, but not much else. USSR took Cuba as usual, despite me using a new tactic I devised to nullify
South America: I managed to spread to South America and take 3 of 4 battlegrounds. USSR countered by taking a number of non-battlegrounds and Chile. Again I was stymied in one of the regions that I was looking good in. USSR took advantage of me being under the effect of
Mid War Summary: After leaving Early War in such sorry shape (and a turn 4 headline
End Game: USSR drew
Game Summary: This game did not go at all as I would like. It did, however, provide some interesting lessons. The scoring got as rugged as -18 for me, but I was able to hang on. Only 1 of 10 scoring cards were scored for positive VPs for me (ouch!!!!) That is NOT good and I certainly can’t let that happen again!! It was an interesting look at the value of cards offering non-scoring VPs, and that those cards really shouldn’t be overlooked. I wouldn’t say that I overlooked them previously, but they really did show their value here. That being said, all that scrambling for VPs didn’t leave me in a particularly strong spot to win the game had it continued, but you never know what you will draw next, so sometimes you just have to hang in there!!
“Stay in the game. Eventually your opponent will DEFCON suicide themselves.” – Me
Hands: I’ve finally managed to bring a number of the backend upgrades to bear in a noticeable upgrade. I’m still working on presentation at the time of this posting, but you can view all the hands of the game, with far more extensive detail here: Humble Pie Game. Enjoy!